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Any Fool Can Make a Rule...

While he's on the NFL for a moment, let SMQ exploit the opportunity of championship weekend among the professionals to point out the minor advantages of the college product. This is not about "passion" or "rivalries," etc., or even the bland, uniform strategy dictated by the necessarily conservative response to crazy-fast NFL defenses, but about the actual conduct of the game on the field, with the introductory caveat that all football is inherently great by definition:

Sane Pass Interference Rules: The Patriots' Ellis Hobbs was flagged in the end zone Sunday night for a terriffic defensive play in which he did not come close to touching or otherwise physically impeding Colts receiver Reggie Wayne in any significant way, but was nevertheless guilty of "face-guarding" because he didn't turn to look at the ball. The fact the ball was underthrown and Hobbs swatted it cleanly anyway without actually interfering with the receiver couldn't save his team from a flag that put Indianapolis on New England's one-yard-line for a very easy tying touchdown. What was Hobbs supposed to do here, exactly?

On a more regular basis, how could any penalty conceivably be worth the incredible yardage regularly assessed to pass interference fouls? If you drag the opposing team's quarterback out of his own huddle by the facemask between plays, that's 15 costly yards. But put your hand on Marvin Harrison's shoulder in the process of trying to do your job, that's 40 yards and the equivalent of a game-changing play the offense doesn't have to make by actually, you know, completing the pass. If a defender is beat, why can't the NFL admit, "Smart play by him to interfere" and mark off a perfectly frustrating 15 yards? SMQ does not see many intentional attempts to interfere by clearly burned college corners. Or any at all, in fact. It's to their credit NFL officials seem to have given defenders more leeway on this rule the last couple years, but combined with the maddening and inconsistently-applied "illegal contact" - a rule instituted after the Patriots' effective mugging in the 2003 AFC Championship specfically for the benefit of the style of play embraced by the Indianapolis Colts, by the way, with apparently the desired results at last in Sunday's 38-34 thriller - it's almost unfairly difficult to play cornerback in the league with any regular success.

Sane Rules About Everything Else: Most egregious here is what masquerades as "roughing the quarterback," a penalty whose assessment is so far past the furthest bounds of absurdity at this point its earlier, lower levels of absurdity are subconsciously creeping into the college game in the form of "helmet-to-helmet" hits and the like (in the regular course of play, such contact is the purpose of a helmet, lest it be skull-to-skull). Last night, on a play that could have sealed the game for the Patriots had they managed to come up with the ball they popped into the air from Reggie Wayne's grasp, the hypothetical recoverywouldn't have even mattered because of a flag for a "blow" delivered to the head of Peyton Manning, a grazing effort by a totally blocked defender that probably didn't even induce one of Manning's precious neck muscles to so much as flex in response. It was 15 extra yards towards the winning touchdown, at any rate, and possibly the difference between that score, on a third straight Indy handoff (much easier to run when the ball's moved inside the opponent's ten for you) and a tying field goal. Any time he watches the NFL, SMQ feels like he's watching players on egg shells, perpetually at the whim and mercy of an official judgment they couldn't avoid.

The larger problem with this is the judgments pro officials are forced by rule to make, personified by roughing the passer and the ludicrous "tuck rule" (which actually is not inherently ludicrous except as applied in its most famous incarnation), but also present in less egregious situations. Sometimes, as with the intentional grounding penalty that cost the Saints a safety and momentum against the Bears, judgment is unavoidable and, on a play like Drew Brees' blind toss to a would-be back who didn't make it into his outlet route, could conceivably go either way (to clarify, because SMQ is such a partisan for the Saints, the grounding was definitely not a bad call, but he has seen that kind of throw allowed when a back gets tied up). But why leave it up to an official to determine, for instance, whether or not Jabar Gaffney was pushed out of bounds on a third quarter touchdown catch against the Colts? He didn't get two feet in bounds, ergo, he's out of bounds; who cares why he didn't get two feet in? Again, why the insistence of taking this heady play away from the defender? In college, DBs can push a receiver out of bounds on his way down with a catch, and the receiver is just out. That's good defense. It's the receiver's responsibility to get his foot, or feet, in bounds, and either he succeeds or he doesn't; the official's judgment as to the cause of the placement shouldn't be relevant.

Clock Killers: The NCAA screwed its clock rules all up with the adoption of rule 3-2-5-e, which likely will not make it intact to next fall. But the outrages of that football-stealing rule pale in comparison to the NFL's extreme friendliness to slow-down ball by two means: continuing the game clock during first down plays and the excess of a 35-second play clock.

Both steal way, way more plays from games than 3-2-5-e, most likely in service of the same commercial masters. On the latter, if college offenses can line up and get off a snap in 25 seconds, why can't highly-paid professionals with coaches dictating strategy directly into the quarterback's ear? If anything, pros should have less time. Over a five-minute period, the extra ten seconds on the NFL play clock can conceivably cost up to four plays, which could mean 48 plays over a sixty-minute game. That's what, six to eight decent possessions? In practice, it's probably more like four or five fewer possessions per game in the NFL (that is an unscientific guess, but the average number of plays in an NFL game is roughly 125, whereas, even post-3-2-5-e, the average number of snaps in college games was more than 152) which is plenty significant. Teams can sit on the ball at the end of a game for too long; the Saints, earning a first down at the two-minute warning against the timeout-less Eagles back in October, proceeded to take three straight knees before kicking the winning field goal with less than ten seconds on the clock. Great strategy, but the clock rules shouldn't allow so much of what's supposed to be the most exciting portion of a tense game to tick away exclusively on kneel-downs.

Clock-milking is further encouraged - and comebacks dramatically stunted - by continuing the clock while chains move after a first down. College games only gain by allowing the offense time to gather itself for a spike or another play after first downs, where pros are often scrambling wildly to get up to the line with no way to stop the seconds from slipping away as no actual football commences in the interim. Again, the shortening effects on the cumulative game length are primarily in service of more beer and truck commercials after every kickoff, and at the expense of the game itself.


Eroding time for actual football with marketing catchphrases? Brilliant!
- - -

Anyone interested in what they think the NFL does better than college - SMQ has his short list, headed by "playoffs" - is encouraged to discuss in the comments.

0 recs  |  Comment 9 comments

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Yesss!
That was typed in my best Marv Albert voice.

Couldn't agree more.

It's even worse in the actual stadium, as I'm sure you can attest. I traveled to Houston this fall to catch Vince Young's return to Texas, and - when they actually played football - enjoyed a hell of an interesting and exciting game, capped by Vince Young's game-ending 39 yard TD run in overtime.

But I spent what seemed like an eternity watching NFL players stand around, waiting for commercial time to end. You don't notice on TV, because they cut back to the action right as the players get going again, but in the stadium, you literally watch the players - offense and defense - stand in a casual, bored huddle for minutes at a time, waiting for actual football time to commence. It's maddeningly dull.

At least on home, you can mute the commercials and do something else for five minutes. At the stadium, you just sit. And sit. And sit. And they play so little actual football.

Aargh!

Thank you for allowing me to vent on this...

by Peter Bean on Jan 22, 2007 4:09 PM EST reply actions   0 recs

Always a problem
Sometimes in college, too. But it's worse in the pros because there are more breaks. At the Saints-Eagles game a couple weeks ago, the crowd was geeked up the whole game, and every time the Eagles took over after a punt or kickoff, it started going crazy. And then the Eagles would just stand in the huddle, never break, and the enthusiasm would die off while everybody realizes, "damn, commercial." The noise was sort of manufactured-feeling once the game resumed - the crowd on cue for commercials, too! - and rarely as loud on first down as it would have been before the pointless break. By which time the offense has already called its play, or plays, during the down time.

by SMQ on Jan 22, 2007 5:05 PM EST up reply actions   0 recs

it's one of the reasons why I don't go to NFL game
because they suck live. They really do.

I've been to a few Vikings games, and between the standing around and the need to pump music at hard rock-level volumes, I don't understand why people consider this crap entertainment.

Blah, I say!

Go Big Red Nebraska!
http://www.cornnation.com

by Corn Nation on Jan 22, 2007 11:46 PM EST up reply actions   0 recs

Play Clock
What's more baffling about the NFL 35 second play clock is the fact the quarterbacks wear headsets and the coach can talk directly into his ear. Many colleges, like Penn State, still run the plays in from the sideline quite often and still stay under the 25 second clock.

by Mike on Jan 22, 2007 4:47 PM EST reply actions   0 recs

Faceguarding
Not the best rule, but called fairly in this game according to what's on the books. I have to ask this question, though: if faceguarding is pass interference, then what is "putting your body on the receiver and forcing him away from the ball while it's in the air"? Because the Colts did that to a Pats receiver on their last scoring drive (the go-ahead FG they had to settle for), and it wasn't called interference.

I'd be in favor of the NFL getting rid of the "force-out" rule (applied on the Gaffney TD) only if they went to the college "one-foot-in" rule. Otherwise, it gives the DBs too much of an advantage in the pushy-shovey world of pass defense.

by sycasey on Jan 22, 2007 8:36 PM EST reply actions   0 recs

A Correction
Excellent rant SMQ, and I agree with most of your points, but unfortunately your play clock argument has some holes in it.  

First of all, the NFL play clock is actually 40 seconds.  But you missed the key difference between the NFL and college in regards to the play clock.  In the NFL, the 40 second play clock starts as soon as the previous play is blown dead (assuming there isn't a penalty or other such diversion to delay this.)  In college, the 25 second clock doesn't start until the ball has been spotted for play again.  So if it takes on average more than 15 seconds for college refs to spot the ball, then there is actually more elapsed time between plays in college than there are in the NFL.  I would guess the average is more like 20 seconds to spot the ball.

Here's an excerpt from a recent article about 3-2-5-e by Jim Donnon on ESPN.com:

"A number of ideas are under consideration, including adopting a pro-style 40-second clock between plays. That system works well in the NFL because playcallers are able to communicate with the quarterbacks though headsets in their helmets; employing that system in college would be effective, but costly. Currently in college football, 45 to 50 seconds typically elapse between the end of one play and the beginning of a new one."

http://sports.espn.go.com/ncf/columns/story?id=2731820&campaign=rss&source=NCAAHeadlines

by Dickey on Jan 22, 2007 9:54 PM EST reply actions   0 recs

Playoffs...
Geez, that's the main advantage of college to me. I don't want to start that debate up though...

Obviously, there is more creativity on offense, defense, and special teams, which really can't be understated. This causes all of the difference in the various programs that the NFL does not have. I don't watch much NFL at all, but I can tell that all teams pretty much do the same stuff.

And college stadiums seat more people, which just benefits the whole atmosphere immensely.

I say no playoff.

by b man on Jan 22, 2007 10:05 PM EST reply actions   0 recs

Clock
I believed and still do that the new clock rules would radically reduce the number of plays tun per game, initially.  But after coaches and players adjust the number would increase (not to the pre-rule level, but better than was the case at first).  The Gators looked disoriented by the rule change in the first couple of games but in the big bowl game they got the plays in quickly and no problems with the clock.  I think they leave the clock rule in effect for one more season and then analyze the play totals before deciding to modify it.

by Henry Gomez on Jan 22, 2007 10:53 PM EST reply actions   0 recs

True...
there were some negative comments made earlier in the year about the rule (urban, mike leech), but the NCAA isn't known for listening to coaches, so they will probably leave it for the time being.

I have to think that they knew (or at least had a pretty good idea) what effect this would have on the game before the season, because the coaches sure seemed to acknowledge the difference from the start.  What difference was made as far as the viewership, though, I really have no idea.

I say no playoff.

by b man on Jan 24, 2007 10:43 PM EST reply actions   0 recs

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